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Franco Galletta
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Location:
Boston, USA

Language(s):
English, Italian

Member Since:
April 2004

Last Updated:
24 June 2011

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Interactive Diagram
Maya, mental ray, Photoshop
June 2009


   
The goal for this project was to translate the clients 2D static icon libary which was created in Illustrator into 3D. I created a few of theses diagrams in which had to be a totally scaleable process. I set a predetermined camera shot and all the icons can be dragged and droppped in. As-well as my render settings and passes are all saved as presets to insure a linear workflow.

All the icons where modeled and unwrapped in Maya. I then took the U.V's in Photoshop to create the texture maps. I was able reuse some of the paterns that make the static icons from the original Illustrator files. I was able to paste them in as smart objects from Illustrator and to be placed in the texture sheet. This insureed consistency with there already defined look. I set different passes and used Metal Ray to render the final look. Those passes where then later composited useing code, making the icons interactive.

 
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